For .missphere files:
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(Written by Gary Shaw)

Ships
Label,posx,posy,posz,rot,race,shiptype,numShips,formation|flag|color
,properties[,numShips2]

Defaults:
Ships 0.0,0.0,0.0,0.0,R1,LightInterceptor,NULL_FORMATION|?|?,?

; where Label is AI label (no spaces) or ?
; posx, posy, posz are positions
; rot is rotation angle of ship
; race is R1, R2, P1, P2, P3, or Traders
; shiptype is ship (e.g. LightInterceptor)
; numShips is # of ships to place
; formation is:
; NULL_FORMATION
: PARADE_FORMATION
; DELTA_FORMATION
; BROAD_FORMATION
; DELTA3D_FORMATION
; CLAW_FORMATION
; WALL_FORMATION
; SPHERE_FORMATION
; PICKET_FORMATION
; color (see Colors: below)
; flag is UseAsMothership or ?

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As you may have noticed, ship files require the names of ships. Here is a list of all the valid ship names in Homeworld:

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Ships:
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R1/R2 (Kushan/Taiidan):
AdvanceSupportFrigate
AttackBomber
Carrier
CloakedFighter (R1 Only)
CloakGenerator
CryoTray
DDDFrigate (R1 Only)
DefenseFighter (R2 Only)
DFGFrigate (R2 Only)
Drone (R1 Only)
GravWellGenerator
HeadShotAsteroid
HeavyCorvette
HeavyCruiser
HeavyDefender
HeavyInterceptor
IonCannonFrigate
LightCorvette
LightDefender
LightInterceptor
MinelayerCorvette
MissileDestroyer
Mothership
MultiGunCorvette
Probe
ProximitySensor
RepairCorvette
ResearchShip
ResourceCollector
ResourceController
SalCapCorvette
SensorArray
StandardDestroyer
StandardFrigate
TargetDrone

P1 (Turanic Raiders):
P1Fighter
P1IonArrayFrigate
P1MissileCorvette
P1Mothership
P1StandardCorvette

P2 (Kadeshi Garden Protectors):
P2AdvanceSwarmer
P2FuelPod
P2Mothership
P2MultiBeamFrigate
P2Swarmer

P3 (T-Mat):
P3Frigate
P3MegaShip

Traders (Bentusi & assorted):
CargoBarge
FloatingCity
GhostShip
Junk_LGun
Junk_SGun
JunkyardDawg
JunkyardHQ
MiningBase
ResearchStation
ResearchStationBridge
ResearchStationTower
