
For .level files:
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(Written by Gary Shaw)

MissionSphere
playerNumber, raceName, posx, posy, posz, radius ,sphererotz ,contents
,starting

Editor's Note: Spaces were added between the variable as to not screw up the page format.

ResourceUnits

Defaults:
MissionSphere -1,?,0.0,0.0,0.0,30000.0,1000.0,sphere.missphere

; where playerNumber is player #, -1 for no player
; raceName is name of the race or ? for no race
; posx, posy, posz are positions
; radius is radius of mission sphere
; sphererotz is angle of rotation of the mission sphere, 1000.0 points towards centre of universe
; contents refers to .missphere file
; startingResourceUnits is # of RUs the player starts with (integer, optional)

Lighting lightingfilename
; where lightingfilename is the filename of a lighting file

Background backgroundfilename,angle1,angle2
; where backgroundfilename is the filename of a background file
; where angle1 and angle2 are angles of rotation

smDepthCueRadius realnum
smDepthCueStartRadius realnum
smCircleBorder realnum
smZoomMax realnum
smZoomMin realnum
smInitialDistance realnum
smUniverseSizeX realnum
smUniverseSizeY realnum
smUniverseSizeZ realnum
Defaults:
; where realnum is a floating point number for tuning