Working at Relic is Andy's 3rd job in this industry. His first was at Fearless, which was a small developer that was located in Vancouver. He worked there for a year on a C&C clone before the project was dissolved. The second job Andy held was at Electronic Arts. There, he worked as a track artist on Need For Speed III. He left EA in the spring of 98 to come and work at Relic.

As for things he likes, well lets see- Kustom cars, industrial design style drawing, modernist furniture, A&E, Console games, Americana, and shoes.