Winds of War Review
by Virgil
Review 1/1 - Originally from The Guidestone


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Additional info: Crates and unit capping off. You start with 5 scouts, 5 light corvettes, one research ship and one harvester. 2 players.

Review

Description: Centralized Resource pocket, with two smaller pockets near the two fleet starting positions. The two smaller pockets provide a useful RU starter, helping you to build up a reasonable force, before you inevitably tackle the central asteroid pocket.Reasonably short game, for whoever manages to control the central RUs, usually wins. Generally the same old, meet you in the middle and shoot type game, but fun none the less.

3d Rating: 60%
Fun Factor: 87%
Originality: 50%
Conflict: 75%

Overall: 68%

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