Field of Confusion Review
by NDK-X
Review 2/2 - Review Submitted on 2000-04-19


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Looking for a map that will make you think?
Try this.

Because the angle of the Sensors Manager reflects whatever angle you are at when you go into it, this map may seem hard to navigate at first.

If you want to test this, go into a game with crates on and look directly above the crate in the sensors manager. Line up your probe or whatever you use, and rotate the sensors so you are lookng at it sideways. What you thought was straight down to the crate in fact is off, by some distance too. That is what can make this map fun or frustrating, depending on how well you can cope with this.

This is a map that is better for the pin point experts, people who generalize on attack/harvest/whatever are going to find this map more challenging.

This map has lots of RU's for the taking,and its size will makes it a lot better for endgame fighters. You will probably find that strikecraft are not as useful as they are on other maps, due to its size and the warping effect of the map.

I will say this is a great FFA map except that the camper will probably win as long as he keeps his collecters protected. With the amount of ru's on the map people can build a fleet and just sit back, watch as opponents kill each other, and then hyperjump some destroyers in to kill off the weak players. Other than that this map is fair, although the players who start at the top have a slight advantage because the warping effect isnt as bad.

In general it's a fun and sometimes confusing map... its name fits well.

Overall Rating: 80

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