Homeworld Map Archive: Alpha List

Alphabetical List (1-20)

Title
Description
Author
Date
Rating
#
2D Helo
Download
A slight conversion of Medamanx's map 'Helo'. This map has been designed for great Team or FFA gameplay with 2 or 4 players only. Its your choice. Clash with your neighbour for valuable RU's while trying to get ahead. Hope you enjoy. (Modified by Dylov).
Medamanx
2001-06-10
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2nd Chance
Download
Motherships are placed on the "upper" level where most of the resources are kept. Accompaning the MotherShip is a Carrier positioned below and behind it.
Overkill
2000-01-16
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A
Abundant Void
Download
Decimate the pathetic cretins who conspire to claim your prize. The tactically gifted can eliminate their opponents supply lines.
SubAtomicCascade
1999-10-10
74%
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Allied Forces
Download
Designed for (2vs2) Teamplay. With quick wit, one can easily figure out the secret to harvesting a resource of this caliber.
Jacelor
1999-12-04
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Amphion
Download
A large resource vein in the center of the map. Sensors are picking up debris from a destroyed manaan carrier group...
Scott Payne
2002-01-31
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Ancient Hate
Download
There is not comments this time...
Randix
2002-01-19
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Angel
Download
A funky 2v2 map. The angels little peace of space!! Cool doh. Enjoy.
LiquidDAB
2001-04-13
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Arachne
Download
In Greek Mythology, a Lydian girl named Arachne was so skillful a weaver that she challenged the goddess Athena to a contest. Athena tore Arachne's beautiful tapestries to pieces and the weaver hanged herself. She was transformed into a spider, and her weaving became a cobweb.
Updated 2000-03-18: Tidied up the original Arachne release, reduced some of the asteroids, and deleted redundant lines to make it run a bit smoother over WON
Dylov
2000-03-08
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Art of War
Download
Art of War is all about controlling the respources. Special thanks goes out to GhentDP for creating the resources in this map.
CroftDAB
2001-09-09
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Aruna
Download
Aruna is the Hindu goddess of the dawn. The map is patterned after a 20 TeV on 20 TeV, proton-proton collision event.
Aged
2001-10-26
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Attrition
Download
Attrition is meant as a Team Play battle map, played top vs. bottom. Researching, harvesting and building are all disabled by means of excluding all the ships in the initial build menu. Included is a 1v1, 2v2, and 3v3 map. The 2v2 and 3v3 maps have unequal allied fleets, but equal opposing teams.
Nicefeet
2001-01-19
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Azreal
Download
Azreal is the angel that separates the soul from the body. The map consists of a nebula enclosed in a large (100km diameter) sphere. The sphere is a true sphere - meaning that it is hollow.
Aged
2000-11-30
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B
Baal
Download
A resource cloud leftover from a Supernova is the setting for this huge map, designed for advanced players who enjoy the longer team game. Resource-rich asteroid belts encourage both initiative and hyperspacing. A hefty starting fleet includes Assault Frigates, Ion Cannon Frigates, 4 Research Ships, 2 Collectors, and 1 Controller.
Dylov
2000-02-20
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Bad Neighbours
Download
We are in a region of asteroidal cluster very rich in minerals and fortunately scattered in Space. But Confrontation will be inevitable. The Enemy wish to erase us from the Galaxy, anyway!
Randix
2001-08-05
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Badlands
Download
Updated by CroftDAB; the harvesting craft of two of the four players in 2v2 are no longer misplaced.
Teelan(sjet)
2001-10-10
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Badlands 4
Download
Welcome to the Badlands. Not a very pretty place. A stumping ground for Kushan,Tiidan and Pirates a like. Arrrrrrrrr Another Drunken Pirate Production. [4 plyr]
Teelan(sjet)
2001-10-29
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Battle Star
Download
Its a good map for team building and 3v3 is they best way to enjoy the map. Only the best will win!
Myst [Co]
2000-02-16
80%
Read Review
Battle Zone
Download
Another good old team map. Spud this one's for you mate.
Myst [Co]
2000-03-08
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The Belt of Slims
Download
A good map for quick 1 vs 1 games. Very few resources add a strategic element to this map's gameplay.
Shortboy Slim
2000-04-15
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Birds Nest
Download
this map is kinda small. Each player starts off with a junkyard dog. Each player also gets a carrier WAY up high in space which is normally inaccessible. It is kept from falling back to normal space by a "birdsnest". To move the carrier, either attack the nest or hyperjump. The challenge is trying to figure out how to get to your enemy's carrier in the endgame.
LiteDARK_SR
2000-05-20
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