Homeworld Cataclysm Map Archive: Author List

Listed by Author (21-40)

Title
Description
Author
Date
Rating
Aknott
Field of Confusion
Download
Here is the HW: Cataclysm version of Field of Confusion!
Same field, same confusion.
Aknott
2000-12-02
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Beltemall
Fireball
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Stellar eruptions in this planetary system have destroyed the habitable planet but left rich resource deposits in an asteroid belt. Compete with your enemies for the resources or die.
Beltemall
2000-10-22
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Crystal Planet
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This is a large 2v2 map with a central protoplanet rich in resources and surrounding clusters. Slipgates connect the resource clusters. The map requires fast CPU's for lag free play but it avoids the typical rush tactics and forces good tactical thinking.
Beltemall
2000-10-20
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Diamond
Download
Geometric array of resources is a framework for 3v3 game suited for those tacticians who think in 3 dimensions.
Beltemall
2000-10-20
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Death Globe
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Fast 3v3 action in this 3D geometric array of resources.
Beltemall
2000-10-20
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The Claw
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A geometric map with decentralized resources designed for 1v1 action!
Beltemall
2000-10-31
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Stone Garden
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This is a large map for 2v2 games, designed to eliminate rush strategies. A central vertical dust cloud is surrounded by asteroid clusters. Slipgates cross the map but beware crystal detonations as you emerge. Starting assets include a carrier.
Beltemall
2000-10-04
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Maelstrom (8)
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A large map best run on a fast machine. Powerful gravitational forces distort these asteroid veins into a maelstrom with showers of meteors at its core.
Beltemall
2000-10-03
90%
Read Review
Maelstrom (4)
Download
Here is a smaller version of the 8 player map "Maelstrom" that runs faster and is tailored for 4 people.
Beltemall
2000-10-11
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Arena
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A huge map for long multiplayer games. Rich resource pockets are widely spaced around a large central nebula in a 3-Dimensional pattern. Slipgates allow for rapid access to resource concentrations. The map is modeled on the Homeworld favorite Hyperspace Arena. Thanks to Apollo for the idea.
Beltemall
2000-09-27
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Hanging Gardens (8)
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Large map with extensive vertical development. A rich resource vein threads down between asteroid sheets that separate you from your opponents. This map rewards 3-dimensional thinking and initiative. SlipGates allow rapid vertical movement.
Beltemall
2000-09-22
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Hanging Gardens (4)
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Medium to Large map with extensive vertical development. A rich resource vein threads down between asteroid sheets that separate you from your opponents. This map rewards 3-dimensional thinking and initiative. This is a slimmed down version of the 8 player map.
Beltemall
2000-09-22
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CaptScummeh
Rienforcements
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This map is easy for resources at first, so send your mother ship and workers to gather all those RU's and Crystals Quickly or it will mean instant death or... Your RIENFORCEMENTS will save you from death. Ships from the Kushan and Taiidan, have been donated to Kuun Lan for war and Other invected vessels and Ships have been sent from the Naggorok,Taiidan and Kushan too to the Beast also for war. When all the Ru's and Crystals have been harvested... use RIENFORCEMENTS and your own ships and prepare for a long battle!!, WATCH OUT for enemy RIENFORCEMENTS!!!
CaptScummeh
2001-11-17
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Dylov
Arachne
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Version 2.0 of Arachne, updated for cataclysm, added some crystals in the centre, decreased the overall size of the map. The background and lighting files are from the original Homeworld release.
Dylov
2000-11-27
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Ringed Planet
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Inspired by 'TvB' and subtitled 'Team Wars II' This map is based on the precept by Geritol-OMO, all players start together and move outwards via stargates, towards the resources. Choose your sides in this planetary system.
Dylov
2000-11-27
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Ringed Planet NG
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The 'No-Gates version of 'Ringed Planet.' Inspired by 'TvB' and subtitled 'Team Wars III,' this map is based on the precept by Geritol-OMO. All players start together and move outwards towards the resources. Choose your sides in this planetary system.
Dylov
2000-11-27
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Dzurlord
Conflict
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A 2v2 Carrier map based around gaining control over the slipgates which populate the map. MCV's and mimics have been excluded from the taaw side, and the cruise missile has been excluded from the beast side.
Dzurlord
2001-12-20
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Duels
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Try using the medium slipgates at the sides of the map to attack from different angles. Low resource patches are designed to expose the workers and create a more free flowing game.
Dzurlord
2001-12-18
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EvilTaiidanGuy
Level One Conversion
Download
Level 1 converted to 2 player multiplayer.
EvilTaiidanGuy
2001-12-06
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GIMPbeowulf
Wild Thing
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A tournament style map great for teams or FFA. Watch out for mines and autoguns. (Don't worry, no Dawg this time!) Although guarded, slipgates give easy access to most of this fairly large map. It's hard to describe... just play!
GIMPbeowulf
2000-09-26
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