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Alphabetical List (1-20)
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Title
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Description
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Author
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Date
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Rating
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A
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Arachne
Download
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Version 2.0 of Arachne, updated for cataclysm, added some crystals in the centre, decreased the overall size of the map. The background and lighting files are from the original Homeworld release.
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Dylov
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2000-11-27
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Arena
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A huge map for long multiplayer games. Rich resource pockets are widely spaced around a large central nebula in a 3-Dimensional pattern. Slipgates allow for rapid access to resource concentrations. The map is modeled on the Homeworld favorite Hyperspace Arena. Thanks to Apollo for the idea.
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Beltemall
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2000-09-27
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Armed Deux
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Modified Version of the BD original: Close Quarters, with the 8 small crystals removed. I modified this map at someones request (sorry I forgot who) the crystals that endanger the second resourcing point have been removed. Modified by 1_Alpha SLS
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Barking Dog
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2001-08-01
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Ashes to Ashes
Download
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RU's come hard on this map. Follow your vein and run into your opponents real quick. If you take the slipgates, you are but a few seconds away from a surprise attack. Your fate is up to your opponents.
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Medamanx
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2000-10-13
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Submit Review
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B
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BattleStar
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This is a modified version of the great Homeworld map made originally by Myst [Co]. There is a little more dense asteroid distribution than the original.
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Myst [Co]
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2000-09-27
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The Bends
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Dedicated to RadioHead. For 2-4 players.
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Aknott
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2001-02-15
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Bubblicious
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Be prepared to battle for your resources on this map!
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Geritol
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2000-11-05
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C
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Carrier Wars I
Download
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A carrier detatchment has been dispatched to investigate a possible pocket of resources in a remote area. Security is tight so no hostiles are suspected in the area. Be alert though, the beast scourge has not been totally removed yet. We have been surprised by the beast in the past so be on the lookout for possible infection remanents.
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1_Alpha
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2001-07-09
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Carrier Wars II
Download
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The disappearance of a carrier sent to gather resources recently must be investigated, we can only spare 2 carries to search for the missing detachment. Use caution, the remanents of the beast scurge are believed to be the cause of the disappearance.
Here is the 2 carrier map I promised, really. I'll write the way to set up a carrier map soon, really I will.
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1_Alpha
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2001-07-16
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Carrier Wars III
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Parts have detected more resources in this area, carrier parts are going to collect resources for more parts to be grown. Mutate all useful parts to add to our selves. Be wary useful parts can hurt selves if not careful. Here is the 3 carrier map I promised, really. I included a processor this time too.
*Research MUST be off if you want to build more than recons and workers.
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1_Alpha
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2001-07-22
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Chaos
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Small to medium-sized asymmetric map, with scattered resource patches and an obstacle course of meteor showers. Keep those frigates buffed.:) 2-4 players.
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Leroy Brown
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2001-03-14
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The Claw
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A geometric map with decentralized resources designed for 1v1 action!
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Beltemall
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2000-10-31
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Cocoon Crash
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Dedicated to K's Choice. For 2-8 players.
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Aknott
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2001-03-13
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Conflict
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A 2v2 Carrier map based around gaining control over the slipgates which populate the map. MCV's and mimics have been excluded from the taaw side, and the cruise missile has been excluded from the beast side.
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Dzurlord
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2001-12-20
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Cosmic Crunch
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No description. 2-4 players.
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Leroy Brown
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2001-04-11
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Crazy Legs
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No description. 2-8 players.
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Leroy Brown
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2001-04-05
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Crystal Palace
Download
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Taiidan Imperialists are attempting crystal processing. They've set up a research station, code name "Crystal Palace". Beware this station is heavily defended. Map by Teelan, backgound by Overkill
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Teelan(sjet)
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2000-10-05
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Submit Review
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Crystal Planet
Download
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This is a large 2v2 map with a central protoplanet rich in resources and surrounding clusters. Slipgates connect the resource clusters. The map requires fast CPU's for lag free play but it avoids the typical rush tactics and forces good tactical thinking.
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Beltemall
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2000-10-20
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Submit Review
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Crystal Prison
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You have wandered in to a region packed with crystals. This would normally be tremendous good fortune, but hostiles are also present, along with an unknown alien entity. Additionally, the resonance of the crystals prevents anything but short hyperspace jumps, so we cannot escape...
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Michael Nickerson
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2000-10-14
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D
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Death Globe
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Fast 3v3 action in this 3D geometric array of resources.
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Beltemall
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2000-10-20
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Submit Review
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