Homeworld Cataclysm Map Archive: Alpha List

Alphabetical List (1-20)

Title
Description
Author
Date
Rating
A
Arachne
Download
Version 2.0 of Arachne, updated for cataclysm, added some crystals in the centre, decreased the overall size of the map. The background and lighting files are from the original Homeworld release.
Dylov
2000-11-27
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Arena
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A huge map for long multiplayer games. Rich resource pockets are widely spaced around a large central nebula in a 3-Dimensional pattern. Slipgates allow for rapid access to resource concentrations. The map is modeled on the Homeworld favorite Hyperspace Arena. Thanks to Apollo for the idea.
Beltemall
2000-09-27
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Armed Deux
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Modified Version of the BD original: Close Quarters, with the 8 small crystals removed. I modified this map at someones request (sorry I forgot who) the crystals that endanger the second resourcing point have been removed. Modified by 1_Alpha SLS
Barking Dog
2001-08-01
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Ashes to Ashes
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RU's come hard on this map. Follow your vein and run into your opponents real quick. If you take the slipgates, you are but a few seconds away from a surprise attack. Your fate is up to your opponents.
Medamanx
2000-10-13
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B
BattleStar
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This is a modified version of the great Homeworld map made originally by Myst [Co]. There is a little more dense asteroid distribution than the original.
Myst [Co]
2000-09-27
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The Bends
Download
Dedicated to RadioHead. For 2-4 players.
Aknott
2001-02-15
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Bubblicious
Download
Be prepared to battle for your resources on this map!
Geritol
2000-11-05
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C
Carrier Wars I
Download
A carrier detatchment has been dispatched to investigate a possible pocket of resources in a remote area. Security is tight so no hostiles are suspected in the area. Be alert though, the beast scourge has not been totally removed yet. We have been surprised by the beast in the past so be on the lookout for possible infection remanents.
1_Alpha
2001-07-09
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Carrier Wars II
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The disappearance of a carrier sent to gather resources recently must be investigated, we can only spare 2 carries to search for the missing detachment. Use caution, the remanents of the beast scurge are believed to be the cause of the disappearance.

Here is the 2 carrier map I promised, really. I'll write the way to set up a carrier map soon, really I will.
1_Alpha
2001-07-16
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Carrier Wars III
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Parts have detected more resources in this area, carrier parts are going to collect resources for more parts to be grown. Mutate all useful parts to add to our selves. Be wary useful parts can hurt selves if not careful. Here is the 3 carrier map I promised, really. I included a processor this time too.

*Research MUST be off if you want to build more than recons and workers.
1_Alpha
2001-07-22
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Chaos
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Small to medium-sized asymmetric map, with scattered resource patches and an obstacle course of meteor showers. Keep those frigates buffed.:) 2-4 players.
Leroy Brown
2001-03-14
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The Claw
Download
A geometric map with decentralized resources designed for 1v1 action!
Beltemall
2000-10-31
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Cocoon Crash
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Dedicated to K's Choice. For 2-8 players.
Aknott
2001-03-13
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Conflict
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A 2v2 Carrier map based around gaining control over the slipgates which populate the map. MCV's and mimics have been excluded from the taaw side, and the cruise missile has been excluded from the beast side.
Dzurlord
2001-12-20
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Cosmic Crunch
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No description. 2-4 players.
Leroy Brown
2001-04-11
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Crazy Legs
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No description. 2-8 players.
Leroy Brown
2001-04-05
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Crystal Palace
Download
Taiidan Imperialists are attempting crystal processing. They've set up a research station, code name "Crystal Palace". Beware this station is heavily defended. Map by Teelan, backgound by Overkill
Teelan(sjet)
2000-10-05
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Crystal Planet
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This is a large 2v2 map with a central protoplanet rich in resources and surrounding clusters. Slipgates connect the resource clusters. The map requires fast CPU's for lag free play but it avoids the typical rush tactics and forces good tactical thinking.
Beltemall
2000-10-20
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Crystal Prison
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You have wandered in to a region packed with crystals. This would normally be tremendous good fortune, but hostiles are also present, along with an unknown alien entity. Additionally, the resonance of the crystals prevents anything but short hyperspace jumps, so we cannot escape...
Michael Nickerson
2000-10-14
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D
Death Globe
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Fast 3v3 action in this 3D geometric array of resources.
Beltemall
2000-10-20
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