The Cataclysm Map Makers Appendices v1.01

 
Appendix A - Resource Ref

 

The Resource Mission Spheres Line

Asteroids & Dustclouds

resourcetype    posx, posy, posz, layout, distribution, numResources, radius, length, roty, rotz, properties, propertiesParam..

resourcetype:

Asteroid, Nebula, or DustCloud

posx,posy,posz:

x,y,z coordinates of the cluster

layout:

Sphere, Cylinder, Rectangle, Nebula (Nebula is a sphere, see section below)

distribution :

the Distribution File containing cluster info.

numResources:

number of resources

radius :

radius of cylinder or sphere

length:

length of cylinder  (not relevant for spheres)
roty angle of rotation (y axis) - not relevant for spheres
rotz angle of rotation (z axis) - not relevant for spheres
properties Integer value See Properties more info.

propertiesParam:

Some properties (eg: Regrow) have an attached value or 'propertiesParam'

eg;

Resources    Asteroid,11498.0,-75590.6,37846.9,Sphere,AsteroidCentre.dist,20,10038.4,20076.8,0.0,0.0,2048,?
Resources
    DustCloud,29272.0,57643.9,-60609.0,Sphere,DustCloudCentre.dist,28,5000.0,10000.0,0.0,0.0,2048,0

Nebulas

ResourcesNebula    posx,posy,posz,Nebula,distribution,numTendrils,xSize,ySize,zSize,numChunks

posx,posy,posz

The co-ordinates for its position. The co-ordinates designate the exact centre of the nebula.

Nebula

The 'layout' (normally cylinder, sphere, &c). Nebulae can only be of distribution 'Nebula'

distribution

the Distribution File containing Nebula info.

NumTendrils

The number of "tendrils" in the nebula.

xSize, ySize, zSize

Extent of the region that the nebula appears within, defines an axis-aligned box.

NumChunks

Seed value. Best to leave at >= 60 * numTendrils, <= 100 * numTendrils.

eg;

Resources    Nebula,-11851.0,12876.0,0.0,Nebula,nebula.dist,150,39610.0,39610.0,39610.0,10000,0,?

Resourcetypes

resourcetype:

Asteroid0

DustCloud0

Nebula0

Asteroid1

DustCloud1

-

Asteroid2

DustCloud2

-

Asteroid3

DustCloud3

dCrystal0

Asteroid4

DustCloud4

dCrystal1

 

Properties

Some values are associated with the 'propertiesParam' value. The available properties are:

Attributes

Value

SalvageAttachtime

     1

ShellOfResources

     2

VelToMothership

     4

DontApplyFriction

     8

KillerCollDamage

    16

Anomaly

    32

NeutralShip

   256

HeadShotVelToMothership

   512

HeadShotKillerCollDamage

  1024

Regrow

  2048

SMColorInvisible

  4096

SMColorYellow

  8192

SMColorGreen

 12288

 

[See also the Resources List, and The Resource Mission Spheres for further details on resourcespheres including Asteroids, Dustclouds and Nebulas, and ResourceSphere and MissionSphere Properties: (or the infamous 'Gary's Notes') for more on the properties values - Use the 'Back' Function on your browser to return here.]

 

Derelicts

Ships

Derelict     derelicttype,posx,posy,posz,roty,rotz,properties..

derelicttype:

Fragment, Ghostship, Shipwreck etc

posx,posy,posz:

The co-ordinates of your derelicts.

roty,rotz

The angles of rotation ( or facing) about the y axis (up/down) and the z axis (left/right).

properties

Integer value See Properties more info.

propertiesParam:

Some properties (eg: Regrow) have an attached value or 'propertiesParam'

eg for planets;

Derelict     Homeworld,0,3000000,0,0,-90,0,?,?

eg for Ships;

Ships ,75587.6,-44313.7,3039.0,0.0,RACE_DERELICT,dCrystal0,1,NULL_FORMATION|?|?,0,?
Ships ,66588.5,-50741.6,3039.0,0.0,RACE_DERELICT,dCrystal1,1,NULL_FORMATION|?|?,0,?

Crystals

Crystals are derelicts, and they are added in exactly the same way as any other derelict. There are two crystals available, dcrystal0 (Small crystal, 6000Rus) and dcrystal1 (Large crystal, 10000RUs).

eg;

Ships ,75587.6,-44313.7,3039.0,0.0,RACE_DERELICT,dCrystal0,1,NULL_FORMATION|?|?,0,?
Ships ,66588.5,-50741.6,3039.0,0.0,RACE_DERELICT,dCrystal1,1,NULL_FORMATION|?|?,0,?

[See also the Derelicts List, The Ship List, Ships, Crystals and Determining what ships and resources to load for further details - Use the 'Back' Function on your browser to return here.]

 

Meteor Storms

Controlled from single lines in the resourcesphere, ie;

resourcetype    posx, posy, posz, layout, distribution, numResources, radius, length, Rotx, Roty, Redundant, velocity, horizYvelocity, horizXvelocity

eg;

MeteorStorm -5000.0,0.0,10000.0,Cylinder,met.dist,16,750.0,1500.0,0.0,0.0,0.0,500,500,500

resourcetype:

Asteroid, Nebula, GasCloud, or DustCloud

posx,posy,posz:

x,y,z coordinates of the cluster

layout:

Sphere, Cylinder, or Rectangle

distribution :

the Distribution File containing cluster info.

numResources:

number of resources

radius :

radius of cylinder or sphere

length:

length of cylinder  (not relevant for spheres)

Roty:

rotation of the cylinder in degrees and hence the MeteorStorm direction measured about the y axis (i.e.; up/down).

Rotz:

rotation of the cylinder in degrees and hence the MeteorStorm direction measured about the z axis (i.e.; left/right).

Redundant:

Redundant parameter.
Velocity Speed the storm will travel
horizYvelocity angle of rotation (x axis) - the storm will travel along the X axis at the speed given here.
horizXvelocity angle of rotation (z axis) - the storm will travel along this angle left or right

[See also MeteorStorms for further details - Use the 'Back' Function on your browser to return here.]

 

Slipgates

A pair of slipgate lines look like this;

Slipgate ,-122629.0,-37941.0,-70799.0,1/2,100.0,dSlipgateLarge
Slipgate ,91967.0,-60000.0,-28823.0,2/2,80.0,dSlipgateLarge

Once again very simply to decipher once you know how. Here's how;

Slipgate    posx,posy,posz,pair,rotz,size

posx,posy,posz

The co-ordinates for its position. The co-ordinates designate the exact centre of the nebula.

pair

will be either 1/2 or 2/2, slipgates are made up from two lines read one after the other.

rotx

rotation of the gate about the x axis (up or down)

rotz

rotation of the gate about the z axis (left or right)

size

Slipgate size, either small, medium or large.


[See also Slipgates for further details - Use the 'Back' Function on your browser to return here.]

 

Mines

Have their own lines, eg;

Mine ,-8678.0,15349.0,-6198.0,0.0

Where we have;

Mine posx,posy,posz,properties,propertiesparam

[See also Mines for further details - Use the 'Back' Function on your browser to return here.]

 

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